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The guide is based on the following model:
https://block-display.com/bd/209121/
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The following hotkeys are used
: Ctrl+C - copy
Ctrl+V - paste
Ctrl + right-click (hold) - select
^ работают так-же с точками анимации
D - Copy, works without Ctrl since this is a BDE function
The rest can be found via the path: scene statistic

hotkeys

The links below lead to VK videos.
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Creating via a template
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Here is a line of discs and one on the side. The side one is the model onto which the frames arranged in a line are projected. For convenience, the frame-by-frame discs have lines to help visualize the rotation and draw over their texture.
After rendering the frames, the next step is to load all the frames for each head into the model in order
In this case, the disc consists of two halves that are rotated 180 degrees relative to each other, which makes it easier when you use the stamp tool to copy a layer and paste it on the other side.
Before adding the head texture, you need to upload them to the Maneskin website (skin signature). Only after that can you click the "addtexture" button.
If a texture that is already in the texture collection is currently being used, it will be highlighted in white It is best to add consecutive frames so that you can later insert them into the animation in sequence and avoid having to figure out which texture should be used when.
Once you’ve finished creating the looping animation, you need to copy the last frame and paste it at the end to create a seamless loop—in other words, if you leave the last frame as is, there won’t be a time interval during the loop, and it will immediately jump to the next frame.
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Explanation
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i.e., hypothetically, we have1_2_3_4_5_6_..._n_1 or you can add an interval at the beginning, i.e. _1_2_3_4_5_6_..._n
_ - Interval between frames
1,2,3,4,5,6,...,n - Number of frames
n - Unknown, end point